![]() ![]() And when it comes to depth, Power Pro significantly raises the bar not only for Wii sports games, but most MLB games out there overall. It's annoying that no motion made it into the core modes of the game, but Power Pros should more than win gamers back with the sheer amount of depth and options included. You can switch between using analog stick or d-pad, or flip buttons around as you see fit, but there's no way to use any Wii motion for about 85% of the game, and there's no Wii-mote only NES-style control method either. Since the game is entirely classic in its design, you'll need to use the Wii-mote/nunchuk, classic controller, or GCN controller, but the options within those modes are pretty deep. The game is available on both PS2 and Wii, so while you aren't getting a ton of Wii-specific actions in the game - there's no IR at all, and what little motion control there is stays confined to the "Wii Remote" mode of the game - you are getting a first-year effort that feels like it's already worked out the kinks of a new series. For our first Power Pro experience here in America 2K managed to tie in the MLB license into the already well-established Power Pro design, so it was literally a matter of taking the characters, gameplay, and depth of Power Pro and adapting it for a USA release. Imagine RBI Baseball for NES if it never died out, and never evolved beyond its core design, and you've got the Power Pro feel in a nutshell. As for the general gameplay, it's almost entirely two-button, literally taking the swing, throw, and running control of classic NES games here in America and putting the basic - but polished - control into an overwhelmingly deep design. One part All Star Baseball 2000, one part RBI Baseball NES. Comparable to modern-day Miis, Power Pro is all about nailing a caricature-like style of the intended player, focusing only on the eyes and simplistic - but still intricate - animations of the pro they represent. Rather than striving for realism the Power Pro players instead are made up of anime-inspired chibi characters lacking a mouth, nose, ears, and any connecting extensions of the body including neck, arms, and legs. ![]() While other franchises have evolved from year to year, now almost realistic in nature, Power Pro has - and continues to - embrace an extreme style with a very specific core design. Power Pro isn't a normal game of baseball. Now nearly 15 years since the series debut America is finally getting the Power Pro series, thanks to a collaboration between 2K Sports and Konami, and it's well worth the wait. Despite its raging success in Japan, most English-speaking gamers have never had a chance to play a single inning of Power Pro baseball, as the series never made the jump to the USA. Having the same impact and gameplay style as the US's RBI Baseball series, Power Pro got its start on the Super Famicom, and has since spawned nearly 70 titles spanning over ten portable and home consoles. There are no more excuses because now you know different options to get it.In Japan the Power Pro series is synonymous with videogame baseball. If you are a true fan of retro games, and MLB Power Pros is not yet part of your video game collection. So you just have to go and take a look at the video game section.
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